AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Ecuador: Q1 2022 Performance
Discover the performance trends of the top 5 anime games on the Android platform in Ecuador during the first quarter of 2022, including weekly downloads, revenue, and active user metrics.
During the first quarter of 2022, the top 5 anime games on the Android platform in Ecuador showcased varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Saint Seiya Awakening: KOTZ experienced fluctuations in its weekly revenue, starting at around $2.2K and ending the quarter at approximately $1.6K. Weekly downloads remained relatively stable, peaking at 151 in mid-January before a slight decline to 104 by the end of March. Active users saw a gradual decrease from 12.3K to 9.7K over the quarter.
For Yu-Gi-Oh! Duel Links, weekly revenue peaked at $2.7K in mid-January but saw a downward trend, ending the quarter at $894. Weekly downloads were consistent, averaging around 400-500, with a peak of 542 in early January. Active users hovered around 5-6K throughout the period, with a slight decline to 5.2K by the end of March.
The Seven Deadly Sins witnessed a varied performance. Revenue peaked at $1.3K in early January but dropped significantly to $225 by the end of March. Downloads were strong initially, reaching 1.5K in late January, and then stabilized around 1K. Active users increased from 7.7K to 8.4K in January and then slightly decreased to 7.7K by the end of March.
Captain Tsubasa: Dream Team had modest revenue figures, beginning the quarter at $1.1K, peaking at $2.1K in early January, and ending at $474. Downloads showed an upward trend mid-quarter, peaking at 899 in late February before stabilizing around 500. Active users increased from 1.2K to 1.7K in late February but then slightly decreased to 1.2K by the end of March.
Lastly, DRAGON BALL Z DOKKAN BATTLE exhibited the highest download numbers among the top 5, starting at 10.5K and stabilizing around 3-4K towards the end of the quarter. Revenue peaked at $356 in early January, with a slight increase to $250 by late March. Active users started at 11.4K and saw a gradual decline, stabilizing at around 8K by the end of March.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the anime gaming market in Ecuador. For more detailed analytics and insights, visit Sensor Tower.